The interface feels like it was more at home on a PC, and though everything has been mapped to work with a controller the scheme is more awkward than the norm. What serves as a bit of a crippling blow, even if you enjoy the game’s humorous sensibilities, is that at least in its launch state the experience has some quirks and bugs that could use work. In the case of Dungeon, though, even as much as I love some fun and silly humor I’ll say it trends more towards being crass in a predictable (and a bit tired) way than I would have preferred. When you set out to infuse a more typically staid and serious genre like tactical strategy RPGs with a bit of personality that does make it When you set out to infuse a more typically staid and serious genre like tactical strategy RPGs with a bit of personality that does make it notable.
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